All Hooded conversations can be found here: Hooded Conversations
Since the character in question is dead, the notes have merely been transcribed and no attempt has been made to make them look readable after a certain point.
The Beginning
In the corner of the Whistling Wolf tavern, deep in the shadows, her face covered by a hood, sits The Nameless. Behind her rests a tragic history, with little hope for the future. Outside on the doorstep to the tavern, a package rests, inconspicuously.
For reasons unknown, the tavern bursts into flames. Rats stream out from within the tavern. Rowdy customers cooked rat skewers by the fire, while she watched from the shadows. It was time for her to leave. As she approached her boat, a man ran up to her, Feradonus. He implored her to travel to the mainland and inform the king of the rat plague. After all, the Harvest Festival was approaching, and it would not do to have a rat plague during the Festival. She agreed, as she was the only person with a boat, and into the distance, she sailed.
Sephai
Due to the lack of naval maps, The Nameless can only travel in one direction and hope for the best. On her way to what she hopes to be the mainland, she finds Sephai, a young tiefling, afloat in the sea. She pulls him onto the ship and examines him. He appears to be a cleric, carrying a holy book of Apollo, and comes from a slave ship, as indicated by the manacle marks on his wrist. When Sephai awakes, he informs her that he must go to the mainland, and thus they decide to journey together.
Alluring Island
With amazing luck, the first island that The Nameless and the Sephai encounter is the Alluring Island, a cursed island. All the travelers who visit this island are forced to the center of the island, and most are never seen again.
They were greeted by a man calling himself Zephanoth, a priest of Poseidon. He explained the curse, wishing them luck as their legs forced them towards the center of the island.
The Nameless and Sephai journeyed into the center of the island, where in a swamp, they found 3 witches. During the intense battle, The Nameless, heeding the advice of The Hooded, separated the witches by taunting them, and eventually, The Nameless and Sephai successfully killed the 3 witches.
Because the two were exhausted, they set up camp and fell asleep right beside the swamp. However, in the middle of the night, The Nameless crept up, and ran all the way back to the town. Once there, she located the church where Zephanoth stayed, crept into his room through a window, and after making him unconscious by smothering his face with a pillow, stole his magical item, a necklace. She then planted it on one of the witches, with Sephai none the wiser to her midnight escapade.
In the morning, when the two awaken and examine the witch’s bodies, they find the magical item. The two bring this evidence with them back to the village, where Zephanoth along with two guards immediately started pointing fingers at The Nameless, stating that she had come in the middle of the night to steal his necklace.
This was, even though true, quite an outrageous proposal, as who in their right mind would leave their team member alone in the middle of the night, asleep? Much less run several hours back to the town. Of course, The Nameless capitalized upon this far- fetchedness but it was no use. The guards insisted that The Nameless be taken in for questioning. However, The Nameless must have run out of patience, for she pulled a knife and stabbed the priest right next to her square in the heart, and then turned and ran, grabbing Sephai who was sitting dazedly on the side.
As The Nameless nimbly dodged the various obstacles, Sephai followed behind her, much more clumsily. The Nameless made it to the boat first, cutting the lines mooring it to the shore. Poor Sephai took a leap of faith into the boat, almost missing, and bringing with them a single guard, who was quickly dispatched. And thus the two sailed away from the island in uproar.
After Alluring Island
On their way to the mainland, The Nameless and Sephai ran into the Battlehammer Family, who sailed up to them in a fancy yacht, complete with its own minibar and cabin. Sephai was very jealous of the decked out ship. The Battlehammers informed the two that they would be going to the mainland, to ensure that information of the rat plague reached the king.
After a particularly long time sailing, much longer than what would be expected, the two encounter a pack of dolphins and whales frantically swimming towards them, injured, their blood trailing in the water. But it is too late to turn back, or to go anywhere now, as their supplies are dwindling. Sephai is unsure if there is or if there isn’t magic. The two continue to follow the faint trail of blood in the water, leading them towards a dead killer whale, cleanly sliced down the middle beside a massive abandoned cargo ship. This ship was anchored in what seemed to be the middle of nowhere, it was beaten up, its sails were torn, the hull damaged, the wood rotten. Very specifically, there is a part of the sail that is chopped cleanly off, much like the dead whale.
In desperate need of supplies, The Nameless and Sephai decide to board the ship. On the ship, as the two explore the rooms within, the two hear a strange skitter that almost echoes in a space that otherwise should not echo. In the first room, the two are attacked by phase spiders, as the two have all but stridden in with no sense of stealth. In the second room, after the stealthy opening of several wood crates and finding only rotten apples and whatnot, phase spiders start to show up, taking shelter and eating from a sack of grain in the corner. The spiders notice The Nameless and Sephai and thus another fight commences. Sephai comes out with a few injuries, but successfully heals himself. From there, the two step towards the engine room.
The engine room started out looking quite normal, your typical engine room. However, in the corner, there was a plane of shimmery air, air that was different. On their side of the ground, the floor was moving, yet on the other side of the plane, the ground was not, having a hazy look to it, as if it was out of focus. On a whim, The Nameless lit a match and tossed it through the portal. The match burned normally, but still out of focus. Outside of the ship, the wind howled and the ship lurched. The plane remained static even though the boat did not. Another wave hits, and The Nameless hides within the plane. Yet when the next wave hit, she couldn’t comprehend the reality before her, and blacked out.
Tropical Island
The Nameless awakens in the bright sun, finding herself lying on a boulder. Her backpack is missing and her shortbow is damaged beyond use. Sephai’s location is unknown. The Nameless examines her surroundings, and finds that she is at the bottom of a cliff on a tropical island, one that is warm and pleasant. She climbs up the cliff and discovers that the island seems almost friendly, and that it is dusk.
-
Clearing
--> Fairly large man- made spire (cylinder + cone, not fancy but works, windows) fair distance away poking above treetops (IDK how far, seems far)
--> Cliff I scaled extends to both sides (Viewpoint 2.0) -
Viewpoint 2.0
--> Wrecked big cargo ship against rocks, no details -
Follow cliff, above cargo wreck
--> Ship is completely wrecked, cargo scattered, floating in water, don't see Sephai on surface or pack or anything, no blood in water -
Going towards spire, becoming dusk
Combat encounter - owlbear
--> screech (owl hoot + low undertone)
--> owl face bear body -
sunset, larger moon very close to smaller moon
--> less than month before festival (2 weeks) -
another owl bear, runs off (flame + corpse)
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after long rest, go towards spire, owl bears in forest, leave when make eye contact
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ravine, across ravine is rickety rope bridge
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trail of blood leading to spire near spire
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Sephai lying next to road with gash in head unconscious (goes down side of face ish)
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meet Steve, have herbs for Sephai, find resin for him to get off island, go to abandoned cargo ship
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dolphin take me to cave, used to be temple, now underwater, ornate and dilapidated pillars, mosaic, broken statues, sahuagins inside, me very stealth
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altar room, ornate pillars, weapon rack (out of place), sacks of netting
Combat Encounter - Sahuagins
3 sahuagins + sahuagin priestess
--> crossbow like device, spear as bolt
--> shield sahuagin grabs spear
--> other sahuagin attacks me w/spear
--> now both do, priestess comes closer, shrieks then doesn’t move, other sahuagins perk up, sahuagins go between me and priestess, i do dash and dodge other sahuagins and severely wound priestess, sahuagin beside priestess and I get in big grapple battle, then drags me near other sahuagin (who’s happy to see that)
--> I escape and get big breath™
--> priestess has dark red going in eye, done charging, other sahuagins flee, I rush at her and do big damage, with dying breath, priestess unleashes spell, explodes, kills self in process, temple collapsing, big dodge big dash, save dolphin -
cliffs collapse after intense escape from cave with it collapsing, saved a baby dolphin (why dolphin led me here to begin with), behind collapsed cave is my backpack + boxes of resin
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I lug boxes of resin to Steve (you look like shit, but that skuldervarmer looks amazing)
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rest, steve vanishes into basement, redress Sephai’s bandages, make hairpin, fix crossbow, read steve’s book on enchanting (gained Steve’s Magical Knowledge™)
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learned blueprint for “amulet of vampiric poison”
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copied unbreaking 3 enchantment lmfao
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3 days have passed with me researching and repairing shit
--> Sephai is stable but not great, needs to get to mainland
--> Steve emerges from basement with tarp, go to top of tower which has a hatch, woven large basket, attach tarp (it’s a hot air balloon)
--> snaps finger, magical bright green flame under tarp, pedestal with flame on it, a dial for steering + button in middle to stop it in its place, sand bag system, etc.
--> I take Sephai, we depart in the morning, view is amazing, do not see islands I can recognize, I do see plane though (<- - Mainland Steve’s Island Plane) but I don’t go, go towards mainland -
closer to mainland, more inhabited islands (small towns / village)
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float over battlehammer dwarves’ ship, going waay faster and they don’t see me (lol Sephai doesn’t get to see this, he loved the ship)
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days of floating, reach Katal (elven word for capital)
--> mainland is huge, headquarters, factory, castle, big buildings, snaazzzyyyy, a shining star, castle in middle, city radiates around it -
I receive an eagle from Hooded, wax sealed message (dark blue, ornate H)
Seek an audience with the king. Go to the clocktower at midnight.
--> Big Ben esque clocktower? I can see and locate -
land in park, kids gawking, then screaming, 3 city guard approach
“What the heck??” -
ask them to take Sephai to hospital, convince guard that a) I have to see the king and b) you can’t leave this craft here can you and c) landing far away means we have to walk all the way back so now I’m landing on the flat roof of the City Guard Building thus 1 guard will accompany me and grant me audience with general
--> guard is entranced, :O all the time,
--> City guard building is 3 story, painted lines on top for training, land safely on top but I covered the hatch, guard “uuuhhhs” at the hatch, so I float the balloon a bit just to get to the hatch, descend, take me to general (fancy light studded armor, dyed navy blue, dwarf)
--> talk, say need audience with king, harvest festival in 9 days now, rat plague, etc., he takes out notebook, King’s booked for the next 3 weeks
--> deceive guard about threat to Katal (is gonna get burned), info for King’s ears only, granted audience in 3 days, replace mathematician -
go to Wynather's Magical Emporium (family run for generations, big building, wooden sign, 6 generations, pulsing ink on sign), trinkets on wall, back room (demo area), high ceilings /\ shaped
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meet elf lady, flowy green dress, name tag Alta Wynather, hands me catalog, hand her blueprint and ask if she’s seen it, wows over, pull out of her line of sight before she finishes, how much will it be? (750 GP)
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tell her about balloon, hesitant since it’s on the city watch building, but agrees to come see it
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ask about haunted doll conditions, Alta very nervous, says guy come in looking dead…. Much mumbling, cause he’s headless, gave her 2 dolls, other doll completely destroyed later
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i want to see
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taken to from room, in side room, in safe around foam (fancy magical foam for quarantine dangerous stuff prevent magic leaking), says doll bond w/current owner (father), safe within safe, creepy beyond creeping doll, missing left eye and left thumb,
--> get chill to touch, bone- covered cloth, dunno what hair is
--> ask about witch skulls, says shady artificers might need, ask where get in touch, get pushed out,
--> meet at 6pm about balloon
(hasn’t heard about Steve) -
go back to city watch tower, talk to general who is unaware of flying craft, mutters about talking to guard who let me do so, goes up, balloon has floated 2ft. Away, yells at me to take it away, tells me that i’m not allowed to keep it there, or land it in a park or it’ll be confiscated, so i float it above emporium and tie it above there, sneakily get off balloon then roof even with legs hanging in front of window lol (5:45)
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sit on bench in front, wait the 15 minutes, alta comes out, has magical rope that throws like lasso then freezes when snap finger, goes onto balloon, do twiddling, very much like喜欢, exchange amulet for craft? Me: I want the doll. Alta: very very very happy, is deal, tomorrow 5pm get amulet
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get doll, very strong chill for 30 seconds
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also buy hat of disguise, very snazzy, bloodborne hat
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go back to city guard, ask original guard about Sephai’s whereabouts, informed given to Mordai Torment, a tiefling, go find Mordai, who is working out of a house with a hospital sign, I knock
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Mordai: middle- aged, red- skinned tiefling, clean lab coat frayed with age, 1st floor of house ad hoc hospital, competent doctor
--> ask to see “young tiefling child who was brought by city guard”, say is my ward
--> tiefling lying in bed, fresh bandages, say recovery within a day or two -
ask to stay here for the night, just have a chair
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11:15 make way to clocktower, at 12, deafening, tap on shoulder, man in plain dark clothes (unnoticeable) goes “so you’re number 27?” and gives me a sac of 1000GP, a reward of some sort?
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head back to hospital and meditate
Session bookmark #1
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Mordai tending Sephai early morning
--> “Oh, you’re awake, you seemed troubled in your rest”
Silence -
I climb roof to summon tressym, lock eyes with mordai who is perturbed and ignores me
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ask silva to find artificer who might buy a witch skull
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Mordai is worried
--> “Who are you? You bring me a kid beaten up, in rags, and you pay me more than I earn in 3 months”
--> “Are you worried about me or the kid?”
--> “Both”
--> “No need to worry about me, and trust me, no harm will come to the kid” -
convince him we’ll be safe, now he’s just worried in general
-
wait for Sephai, who groans and opens his eyes
--> “oh nameless” Mordai is concerned lol
--> “I remember u blacked out, and there was a storm, and i was trying to get you out, but the waves were too powerful” (fight with storm)
--> describe the entire “shipwrecked on island, where an old man gave us a lift, you’re at the mainland”
--> Sephai sits up, grabs head
--> Mordai “you haven’t fully healed, rest up a bit more, i’ll leave y’all to it, thanks for your patronage” leaves
--> “How long out?” “1 week”, I explain the balloon, show the paintings of balloon and himself, Sephai wowowow
--> “you know how tieflings are treated” emotional pain sorry Sephai, give hat of disguise, Sephai seems happy, feels and examines it, “don’t break it”, “yeah yeah, i’ve read about the hat” disguise as me, king
--> as king “order you to gibs 500GP” “no” jumps at me, stumbles, back to self
--> S: can we go shopping, sure sure
--> S: “were you always this way?” turns around and reaches for my bag, i push out of the way, “you bought a dark item?” fake stupid “be careful” “you haven’t seen the astral plane, have you?” “have you seen it?” etc. etc. “it affects the people around you” Me: “Then you should stay away” Sephai steps back, “fair enough… shopping?” -
We go shopping, basically disguised as my little brother rn, give him a 75GP budget
--> blacksmith mace (7GP), armor (5GP), odds and ends (20GP)
--> where hat? Go to wynather’s, “tis little bro Sephai” Alta no believe elf, “you gave the hat to him?” Me: “I fished him out” Sephai: “I’m not a fish” lol
--> Sephai want buy stuff, but budget too low, I buy 4 stones of farspeech
3pm -
so what’s the plan Sephai asks, tell him that I have things to do, he should go to Mordai’s, see if he needs help, give him rest of budget just in case and a stone of farspeech (the test of infinite loop)
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I go to library, enormous pillars, like Lincoln memorial but no lincoln, Katal Regional Library (serif), greeted by 2 ornamental guards, bright red uniform with swords
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inside: enormous, hallways, rooms, central room, circular, bookshelves, ladders on wheels, alphabetically and sorted by section
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librarian (female dwarf Amber)
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look for modern history, books, etc.
--> mostly propaganda on King H. (King H. the wise and great), no other countries are even mentioned, though never explicitly denied, difficult to find info on king H, mostly state- sponsored propaganda
--> religion on Apollo: sun healing, said to be the god from whom oracles divine their power, more structured following
Oracles are spread over the nation, those who claim divination powers, prophecies, etc. many make pilgrimages them to seek advice
--> religion on Poseidon: more laid back, less formal following (thus cults, not organized religion to prominent followers) no centralized church, loose and light -
went to the Alchemist’s Guild
--> an unreasonable and preposterous amount of chimneys, each has a different color smoke with a different consistency coming out, some pulsing, parts of the roof are charred and patched over
--> going inside, I’m greeted by a man with messy hair and singed beard, “STAND BACK”, he’s casting some sorta spell on the ground, at a puddle of purple liquid that’s fizzling, sizzling, he swears at it
--> neutralize it by floating it in bubble, but it collapses, he panics and finally cleans it up, the wood is eaten through on the ground
--> “Y’all got a relatively safe potion?” chuckles “wrong place”
--> “Mmkay, what about your most chaotic potion?” “Oh? An adventurer”
--> lead to room with bowls, bottles, floating potions, etc., on shelves,
--> grabs potion locked to table, is constantly swirling with colors, never one color/consistency
Wild Magic - “hear of magic wild sorcerers?” These sorcerers are the most chaotic spellcasters, almost no control over magic, anything that comes out is what comes out, like the roll of a dice” -
With this potion, with every sip, no clue what will happen, there are 10 portions, please please never take more than 1 portion, we’ll be scraping you off the walls then
Distant boom and cursing -
Me: can I buy it? Them: How much do you have Me: what if I have none Them: yeah sure whatever, toss me potion
5pm
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go to Wynather’s, get crystal, is like emerald but within almost like 2 red vampire fang looking things, part of crystal, veins, set in dagger, spiiiicyyyyy
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go to Fallhaven, pass by docks and see the battle hammers “hey wait how’d you get here first?” i yeet off
7pm
- Fallhaven, see wall, enormous, similar to Great Wall of China, every 30 ft. is a watch tower, i see fires, and guards on the wall, the wall is smooth and white, there’s an area around the wall with no buildings
--> main gates creak open, the staff exit, they’re getting patted down, security is heavy - Use silva to see through her eyes, fly over, see training range, small field, 2 barracks, heavily fortified room with metal roof (intertwined consciousness?)
- fail to stealthy land on room, the gong rings
--> heavy fortified room has no windows, is called arcanadrome, door is guarded, stone walls, the two guards are special, one has staff, other wand in holster, wand fires piercing white light, pure energy
--> Silva dodges, beam of magic destroys city wall waaaayyy across the city, just after silva gets shot with arrow, i dismiss her, poof, arrow falls, big clamoring, 3 gong strikes, i invisibly run back, refer to notes for map
8:30 - return to Mordai, Sephai waves, tentatively hired as an intern
- ask for hat of disguise back, stash some stuff, put stuff on Silva, etc.
- slep
Breaking into Fallhaven
4am - > 6am go to fallhaven
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see employee, elven women, cast sleep on her near an alley, run to catch her, passerby notices, panics and says going to get a doctor
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I drag her into alley, take her clothes, dump in dumpster, knock her out cause sleep runs out, get ID, name is saetora
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passerby + doctor comes back, i go “anemia, i’m fine, promise”, go to work
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mingle into work with crowd, guard calls over someone with “magic eyes”, i pretend to faint, they carry me to the hospital, on the way, i pretend to have a nightmare, and flail around, they drop me, (god of cups? For water) i leave to go to mess hall
Observe: arcanadrome is a dark metal building, 2 guards with wands (diff. From last night, rotation), see big wooden steel reinforced door titled “War Room” -
go to the mess hall, cook soup, sneak out as all the guards walk in, go invis, ring the gong, into mess hall, rope onto the beam, then jump down (nat 1 shit), dude with goggles laser spots me, i bump into a guard who flails, run back into MH,
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laser goggles dude cast giant downward pointing arrow in the air at mess hall entrance, i run and hide behind crates, a pulse comes from the sniper, i summon silva and get thieves’ tools, ask her to distract Bob, who shouts a spell which hits silva, goes poof with my items, sniper dude shoots a spell at the clacks tower, i run to pick the lock, i am now in war room, i lock door behind me
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war room: one long table, many papers, bookshelves, maps on walls, portraits, another locked door with plaque (Commander Torff), center of long table is enormous map on thick parchment, purple wisps around it, enchanted, plaque on table (warning, “don’t touch without clearance”), is septimus’s world map, see Ke’ath, unmarked island military base put on with paper, doesn’t appear anywhere else, used to be a name but is now censored, commander is in his room, the lock is booby trapped, he’s hunched over his desk
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use mage hand to pick up the map, immediately start a wailing siren,
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commander walks out, checks his corners, checks the map, casts See Invisibility, sees the mage hand
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I sneak into his room as he walks out, has a desk with a map on it of a colony of ke’ath, drawers, scrolls, crossed swords, decorative shield, etc.
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people are banging on war room door, but it’s locked, I stab commander from behind with booming blade, he yells “intruder” and attacks me with a thorn covered whip, I do some more stabby stab with booming blade, he attempts to run and the booming- ness makes him unconscious, I grab scrolls + map, color spray, and run out the door when it breaks
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suddenly, darkness spreads from the arcanadrome in a dome, continuation of wall, hear a robotic voice go “lockdown”, i am getting chased by a blue skinned dragonborn with goggles,
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i cast sleep, dunno what happens, then hide
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dragonborn misty steps onto the roof of the barracks,
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bob has a red dot laser thing on my feet, shockwave from the dot, box rumbles, red laser start sending out a pulse like a drum
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i run into barracks, cast mage hand, hide
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dragon born runs into barracks, casts mage armor
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i hear hooded (usually condescending nonchalance but now stressed) in a choppy voice “lockdown… Arcanadrome…”
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i stab dragonborn, use magehand to steal goggles, fail
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dragonborn breathes lightning at me, the bunk beds beside me falls and splinters
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bob “fwoosh” lands at the front door, casts magic missile, misses
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i stab dragonborn, yank off her goggles, toss behind me
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dragonborn misty step, grabs goggles, bob rushes out the door, casts beacon of light with rays of light, i opportunity attack
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i cast toll the dead on dragonborn who collapses, take her goggles and puts them on
--> there are confused soldiers in the barracks, a young recruit, one asleep, one trying to shake the other awake -
i dash down the barracks
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dragonborn’s fireball hits me “i’m not dead yet fucker”
-
disintegrates the bunk, but fire doesn’t illuminate cause magical darkness, blast
--> the confused soldiers run out -
i run outside, it’s in disarray, almost comical, everyone’s stumbling around, some guards assemble by the beacon, dunno where Bob is, nearest goggle man is Jack
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climb onto roof, mage hand rope onto the wall, pop behind me, bob is there/not there cause he has invisibility but i got goggles, brandishes wand, sword of pure energy, roof is burning, beyond sphere, at edge of sphere, is barrier
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cast toll the dead on bob, burning on roof, hide from bob and jack on the wall
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the roof beneath bob collapses and he plummets
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i assassinate jack with booming blade sneak attack (boom hidden by fire crashing)
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see bow and arrow, grab a dagger
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move to Greg, assassinate Greg
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move to Max, stab, he misty steps onto barrack roof, I Toll the Dead him
Hooded: “fucking Arcanadrome” -
Jasmine (true sight naturally eyes lady) sees Max fall off barracks
-
I shoot her in the shoulder with a bow, she moves to Greg’s building, starts floating with Fly spell, look around, I miss my shot, she flies to Max’s building, she lands by the door, as she opens, I ambush with Booming blade, where she hits the barrier, bounces off and dies
-
I jump off, land in front of Arcana drome, pick open the lock, and enter
Arcanadrome
- open door, i am in a different place, a different plane
- on a wide black disk, about 100ft. In diameter, obsidian glass looking, there is no sky, like i’m in void
- debris float around like jellyfish, shadows float around that pass through everything
- astral plane, where the souls of the dead go, wisps of white smoke spiral towards me, this is raw knowledge, it enters my mind and i understand, this plane is a graveyard for gods
--> when something is forgotten by everything, it comes here - I take psychic damage and die
- i see the doll appear before me, and then it disintegrates, and a shadow seeps out among the sea of shadows and greets me, it looks more material, headless, it’s head is brutally chopped off, he has a skeleton hand, he turns and says
“I see you have a soul to trade. Choose your own soul or another soul.” - I choose another soul
“Then it is a deal. Hold out your hand.” - shadows from my arm coalesce into a white orb, blood drips from my middle finger and sizzles upon hitting the black disc, wisps float up, soundless boom thing?
“So it is done.” - I feel awoken, I am standing on the disc at half hp
- portal behind me, silvery and ripply, miles away in the portal i can see a bright white vertical plane, then disappears
- opposite end of the disc are control panels with switches and buttons
button with 2 keyholes “shut off map alarm”
Levers for darkness, lockdown internal, lockdown external
Lever for emergency planar siphon shutoff
Training Console
Buttons for levitation, low gravity, high velocity, extreme weather, temperature, psychic warfare, holographic combat sim, planar shift (warning: experienced personnel only), other - i flip the 2 switches for lockdown
Steve's knowledge - psychic warfare is to train vs. psychic damage
- some shades barely manage to get snagged on the disc and begin to move towards me, as they move towards me, a pulse of energy (similar to the one that happened when i was brought back from the dead) emanates from me, the shades are thrown back, everything happens in dead silence
- go back through the portal, c5 sound ding
- there is still a wailing alarm, but there is no longer a “lockdown in effect” voice
Hooded: “above you”
Look up, hawk with halfling riding it above me, female, face heavily scarred, looking around in confusion cause can’t see through darkness - grab max’s goggles, chuck them at halfling, who catches them, i am on barrack roof, she lands next to me, grabs my arm and says “better be worth the trouble, 27”
- then we do a bajillion plane shifts, bouncing between planes of fire, shadows, void, etc.
--> we are moving directionally as well, parallel to material plane, arrive in a dark, musty, gray stone room, the two of us collapse, I am no longer invis or disguised - Long rest
- Awaken in bed, door, elven man "I believe he wanted to talk to you"
- Stone corridor, unknown language on tapestry, rooms, large hall
- Ornate door, cherry, inside stands The Hooded, censored head
- Snatches map, tosses, reprimands me "I told you to be discreet"
- "Dismissed"
- Elven man: "You're the new one, I'll show u around, you're number 27"
- Me: "Why are you here?"
- "All of us stand to gain something"
- Me: "A life"
- Man: "I wish you luck" "This is the syndicate, we're all here to get smth, from him, all have own nickname, the Cloaked"
- "Lots of politics, cape, hood, robed"
- "27 of us, promised us smth we need, we're doing his tasks"
- "Unknown goals, not supposed to talk to any of us"
- Me: *nod*
- Man: "You're quiet, not talkative"
- Me: "where's the exit"
- Man: "I'll escort u"
- Guides past rooms, doors, dark, non-wooden, not metal, glass, ornate carving
- Reach exit, is door, open door, feel headache, hear Hooded say "return to me"
- Thru door, Hooded not as angry, but peeved
- H: "The damage is already done, one more task"
- "Kill the king"
- Me: "why"
- H: "Useful on your side, strange request, bring the tiefling" (note: family > king?)
- Me: "Will he be in danger?"
- H: "No"
- Me: "right"
- H: "you're dismissed"
- Go through ordinary door? In tunnel, diagonal upwards, trapdoor, opening falls off, in family home, furniture, portraits, in Katal, close to Fallhaven, midday, audience w/king today, Harvest Festival in 7 days
- I go towards Mordai's place
- Mordai opens door, calls "Sephai"
- Pulls me aside, "You broke into the base, right?" (according to notes, I either didn't respond or didn't bother to take notes)
- Summon Silva, she's annoyed, "that hurt, y'know"
- Grab items
- "Let's go see the king together" "it's the king" "it'll be fun"
- Me: "what are dark items? Astral plane?"
- Sephai: "No idea what you're talking about" (???)
- Go to Alchemist's Guild
- Every chimney is bright yellow
- Dozens of alarms, smoke everywhere
- Alchemists everywhere, "shit shit who did this"
- Chaos
- Sephai: :O
- "Come back different time"
- Alta is
- "Doing inventory"
- Don't remember Doll, Sephai confused
- The safe that the doll was put in was supposedly unused for a week, Alta doesn't remember what I bought
- Go to library
- Look for septimus, a man who lived long ago, suspiciously little info, created world maps
- Look for dark magic, in dark corner, shady, bottom of shelf
- Various schools, magic have diff sources
- Magic from the planes of existence, little known
- Only 1 hr spent (time diff in planes)
- Theorized, dark magic from various planes (conf. astral palne)
- Look for astral plane
- Planar travel developing field, around 50 years
- Ppl have been always tethered to portal, remain too long, disappear/dead
- Not well studied
- Nothing on Arcanadrome
- Look for fallhaven
- Military history, first fort in Herberos's father's time, along w/Katal, stood since, renovated, not much known
- Meanwhile Sephai looks at medicine books, very happy
- Back to Alchemist's Guild
- Less violent, yellow smoke to 3 chimneys, no alarms
- "Wild magic potions, what happens if drop"
- Magic infuses ppl around p/dose, cause chaos
- 1 dose p/nearby creature
- Side note: King H. past in army, trained as military, now old
- Go to castle, summon Silva
- Sephai: "cute"
- Silva: "Hands off" >:(
- Strapped daggers
- Sephai: "What's going on here"
- Me: "No"
- Sephai: "not coming then"
- Me: "oh no"
- Sephai: "tell me what's going on"
- Me: "Dark items? Might be dangerous, bring knives"
- Guard: "State your business"
- Rat plague, need audience with King
- Large castle, high ceiling, mirrors, "Versailles", enchanted glowy mirrors, walls are golden finish, chandeliers, bright purple deep vibrant carpet
- Escorted by guards, thru the hall, up stairs, rooms seem familiar, design familiar, arrive in room, 2 10 ft. tall wooden doors, audience wait, rooms similar to Hooded's room
- Wait, beyond doors, hear angry yelling from old man, distant guards bemused, doors open, 4 guards escorted out ppl, Jasmine (true sight person from Fallhaven)
- Hide face, wasn't noticed
- Above front gate is room
- The elite guards have stylish/strong armor
The Throne Room
- Doors shut, 6 guards
- Diagram on page 9 of notes for the coming combat scene
- List of People
- A: 2 hook swords
- B: Big rectangle see thru shield + reg. sword
- C: Staff
- D: Battle Axe
- E: Crossbows
- F: Crossbows
- Nobody has goggles
- Purple curtain behind throne, various furniture objects
- We kneel
- I tell the king about the rat plague
- BS shit about Steve and amulet and fallhaven
- STABBY STAB
- I go stabby stab
- A grabs my shoulder
- D tackles and misses
- Sephai: "No"
- I slip out of A
- C misses with staff, hits A hard
- Booming Blade, killed the king
- (Thanks Geogebra)
- The numbers mean which step in the fight is when they're there
- There's a big window behind the throne, on the bottom of the rectangle
Throne Room Fight
- Sephai Casts Guiding Bolt against me, but D grabs him, hits throne
- I cast Invisibility
- D tackles Sephai, takes Holy Book, ouch, grabbing shackles of light
- B jumps over benches, towards right side, looks around, "She's gone"
- E unknown, readies
- C has truesight, dispel magic
- F misses w/crossbow
- A lifts left arm, is bracelet, presses button, alarms go off
- Sephai gets shackled
- I hide behind F, fail stab
- D rushes to King, tries to see if King is ok, does magic (?)
- B runs to me, stabby -5 hp (27/33 hp)
- E runs to door, guarding door, make sure no one enters, readies unknown
- C, vines sprout from the carpet(?), entangling feet
- F grabs shackles, tries to shackle me, drops crossbow, grabs my left arm
- A attacks hook swords, -12 hp, fails to grab dagger, (15/33 hp)
- Sephai: :(
- I run towards door
- D runs towards me for tackle, -4 hp (11/33 hp)
- B fails to shackle me, hilariously
Blue (dragonborn?) halfling green (dragonborn?) black bracer, black swan flying over bonfire
3 guards
- halfling tosses potion
- Energy orb (storm)
- Tosses 2 guards through window (Guards F and C)
- I Booming Blade on E
M attacks E, misses (I have no idea which one is M, it's not the halfling or the dragonborn but I thought there were 2 dragonborn) - E and A's turn (the guards)
E misses crossbow
A attacks w/hookswords -3hp (8/33hp) - Halfling and Dragonborn
Spectral guillotine on A who's flailing
W runs to me, grabs my shoulder, pink wisp from wand thru shoulder, +3 AC - Me and M
He holds person on E
I one shot him w/booming blade - A disengages, slides across bench, draws hook sword
- B & D
Run towards halfling
Riot shield bashes halfling
Use battleaxe - I drink potion +9 hp (17/33 hp)
Mr. Dragonborn casts plane to protect, similar to plane on ship (It's Mr. Dragonborn now???) - A runs towards me
Fails to disarm, does -3 hp (14/33 hp) - Mrs. Dragon + Halfling (Mrs. Dragon?????????)
Half: casts Hold Person on B (riot shield)
Mrs. Dragon swings sword at B - B & D
D attacks me, hits -10 hp (4/33 hp)
B succeeds - I miss Ray of Sickness
M runs in front of me, shield (WHICH ONE IS M?) - A attacks and misses w/hooksword, runs behind B & D
- Halfling casts Fireball centered on A, she collapses
B collapses, halfling unconscious
D & A - D attacks M
- Me and dragonborn fail, miss Ray miss Hold Person (oof)
- D & A
A attacks dragon
D runs thru shield, tackles Dragonborn, throws wand away, Dragonborn on ground, D on top - Mrs. Dragonborn shoots cone of water
Extinguishes fire, knocks D off dragon - Disengage, Toll the Dead on D
Mr. Dragon gets up - D & A
Both attack Mr. Dragon
A hits, D misses - Female dragon pushes M away, casts orb of storm, zooms
- Sneak attack booming blade D, kills him randomly, I disengage, Mr. grabs wand
- A attacks W, who collapses, her twin screams, A runs to me (OOHH YEAH THEY (who?) ARE TWINS)
- N hits, misses
Mr. Drago attacks A, misses silvery dagger from wand - A runs towards me, I am unconscious
After the Fight
- I am shackled, surrounded by guards, being revived 1/33 hp
- Get dragged out, pulled up
- Everything is evacuated, Sephai is unconscious and shackled
- I see the Hooded
- Wrinkled face, right cheek scar, black eyes, hair beginning to become gray, handsome, taller than me, wearing regal outfit
- Mutters and snaps fingers "take them away" but telepathically says "I've got you" to me
- Hauled off to prison
Prison
- Midnight
- Neighboring cell is Sephai, heavily guarded
- Talking to Hooded in dreams, I am in black void, just black
- He says, sighs, "not much to work with"
- Brash
- Family on the line (more importantly, I want them to be happy)
- Noble cause
- "On trail when wake", formality, put blame on someone, one guard alive, I altered his memory, thinks concussion, I dunno, put blame on Sephai, demons, etc.
- *nod*
- Better option, what happens next we'll see
- I awaken, shaken, see Sephai "why?", I silent
- Dragged towards courthouse, crowd forming
- Chaos in Ke'ath
- "The King is Dead" newspaper
- Sitting next to Sephai, who hates me
- Judge | Jury: Appointed by king usually, judge today, exclusively elves
- Trial goes underway, swear on holy potato chip (what the fuck)
- Sephai crying
- Drusilia, homeless boat
- "Did you kill the king?"
- Me; "no"
- Fake memories
- Ask about why on Stone Isle, Harvest Festival
- Call Sephai, Devil Child
- He mumbles "I don't know"
- Tells of killing a priest, start a new life, only option
- Calls Brunar Battlehammer (eldest)
- Knew of Drusilia
- Sent by Feradonus, elder, rat plague, send us after her, seemed sus, tavern burnt down, that's all
- Charles Sentinel, call
- Tall human man, at Fallhaven, 2nd in command @ Fallhaven (2 days ago)
- Break in, lockdown, nobody left alive, saw them, stole military secrets, one of few of Septimus's world map, murdered General
- Are connected?
- One hell of a coincidence, anyone have motivation?
- Yes
- Do defendents could commit
- IDK
- Danyl Feravich (The Hooded)
- Gasps in courtroom
- Ambassador of Roschatka to Ke'ath
- Have you heard of them?
- Hired private investigator for murder of priest of Zephanoth
- Concerned, track down, pointed me to these two
- Discover the tiefling is, thru blackmail/black magic, forcing lady to do her bidding
- My ppl were inches away from apprehending
- Sephai screams: "You lier"
- Have me believe Drusilia unwilling/blackmailed
- She played no part but dragged along
- 一问三不知
- Call me back
- Claim blurry memory, fragmented memories, missing memories, dragged to cell, neighboring cell is Sephai, who doesn't look at me
- Banishment to Astral Plane on day of festival
- Why? For my people
Death Calls
- Cell, no windows
- grove, birds, stream to right, fruit trees, most beautiful place
- barefoot, nightgown
- shimmery blurry distant (what idk)
- vines hanging over cavern
- follow the stream, blurry thought is blurry (????)
- can't nap
- perfectly silent
- dude: no older than 20, curly gray hair, silver flower, golden wings by ear" (Hypnos)
Hypnos: "not much time left" "I don't usually speak with the departing" - death comes in 2 forms, physical death when the soul leaves, and sleep
Hypnos: "I govern the time you spend asleep" "Name is Hypnos" "My job to kill them in their sleep" "Brother and I come at same time" "Final Rest" "usually do business in secret" "Give chat" (??)
-> Dreamscape
Hypnos: "I pity you mortals" - Gods not subject to time like mortals, no aging, sleeping, or eating
- Bother thanatos (?) (Hypnos bothers thanatos with smth?)
Me: "What happens when cheat death?"
Hypnos: "Rare" The fates forbid, goes against natural order, when we find them, we come for them. When a soul dies, usually pass into another plane, when soul dies, fitting punishment (?)
-> Souls are eternal
-Hypnos doesn't know/doesn't count as cheated death (I assume this is regarding the fallhaven me dying headless man creepy doll incident)
Me: Can souls be taken/received?
-> Unending power over soul in astral plane - The fates decree where souls go after astral plane
- Purpose (what?)
- being brought back to life is cheating death
- Dark (Also what why is this on its own line)
- soul brought back, no escape death, fine, soul unharmed (? Fallhaven again?)
- Fates didn't predict death at Fallhaven, close but didn't die, give ppl dream (????)
- forgotten god dies, maintain presence in immortal world
- souls have memory
even odd
red powerful
odd/powerful is circled I have no idea what this means
- banishment not normal, via portal
- no sleep after Final Rest
- Public execution
- 10 ft. tall, dark blue w/milky white swirls
- Sun is turning red, grey blue sky → red
- shimmer silent
- Crawling shadow, dark as night, touches
- Solar eclipse
- Arcane anomalies, magic
- Go thru portal, shackles, infinite
- Sephai's soul, headless man in front of me
- Gives me scythe
- "Not my purpose", he's corpporeal, seems like it's holding scythe, but willing it up
- Time for (?)
- Morrigan ceases to exist