#nameless/notes

All Hooded conversations can be found here: Hooded Conversations

Since the character in question is dead, the notes have merely been transcribed and no attempt has been made to make them look readable after a certain point.

The Beginning

In the corner of the Whistling Wolf tavern, deep in the shadows, her face covered by a hood, sits The Nameless. Behind her rests a tragic history, with little hope for the future. Outside on the doorstep to the tavern, a package rests, inconspicuously.
For reasons unknown, the tavern bursts into flames. Rats stream out from within the tavern. Rowdy customers cooked rat skewers by the fire, while she watched from the shadows. It was time for her to leave. As she approached her boat, a man ran up to her, Feradonus. He implored her to travel to the mainland and inform the king of the rat plague. After all, the Harvest Festival was approaching, and it would not do to have a rat plague during the Festival. She agreed, as she was the only person with a boat, and into the distance, she sailed.

Sephai

Due to the lack of naval maps, The Nameless can only travel in one direction and hope for the best. On her way to what she hopes to be the mainland, she finds Sephai, a young tiefling, afloat in the sea. She pulls him onto the ship and examines him. He appears to be a cleric, carrying a holy book of Apollo, and comes from a slave ship, as indicated by the manacle marks on his wrist. When Sephai awakes, he informs her that he must go to the mainland, and thus they decide to journey together.

Alluring Island

Hooded

With amazing luck, the first island that The Nameless and the Sephai encounter is the Alluring Island, a cursed island. All the travelers who visit this island are forced to the center of the island, and most are never seen again.
They were greeted by a man calling himself Zephanoth, a priest of Poseidon. He explained the curse, wishing them luck as their legs forced them towards the center of the island.
The Nameless and Sephai journeyed into the center of the island, where in a swamp, they found 3 witches. During the intense battle, The Nameless, heeding the advice of The Hooded, separated the witches by taunting them, and eventually, The Nameless and Sephai successfully killed the 3 witches.
Because the two were exhausted, they set up camp and fell asleep right beside the swamp. However, in the middle of the night, The Nameless crept up, and ran all the way back to the town. Once there, she located the church where Zephanoth stayed, crept into his room through a window, and after making him unconscious by smothering his face with a pillow, stole his magical item, a necklace. She then planted it on one of the witches, with Sephai none the wiser to her midnight escapade.
In the morning, when the two awaken and examine the witch’s bodies, they find the magical item. The two bring this evidence with them back to the village, where Zephanoth along with two guards immediately started pointing fingers at The Nameless, stating that she had come in the middle of the night to steal his necklace.
This was, even though true, quite an outrageous proposal, as who in their right mind would leave their team member alone in the middle of the night, asleep? Much less run several hours back to the town. Of course, The Nameless capitalized upon this far- fetchedness but it was no use. The guards insisted that The Nameless be taken in for questioning. However, The Nameless must have run out of patience, for she pulled a knife and stabbed the priest right next to her square in the heart, and then turned and ran, grabbing Sephai who was sitting dazedly on the side.
As The Nameless nimbly dodged the various obstacles, Sephai followed behind her, much more clumsily. The Nameless made it to the boat first, cutting the lines mooring it to the shore. Poor Sephai took a leap of faith into the boat, almost missing, and bringing with them a single guard, who was quickly dispatched. And thus the two sailed away from the island in uproar.

After Alluring Island

On their way to the mainland, The Nameless and Sephai ran into the Battlehammer Family, who sailed up to them in a fancy yacht, complete with its own minibar and cabin. Sephai was very jealous of the decked out ship. The Battlehammers informed the two that they would be going to the mainland, to ensure that information of the rat plague reached the king.
After a particularly long time sailing, much longer than what would be expected, the two encounter a pack of dolphins and whales frantically swimming towards them, injured, their blood trailing in the water. But it is too late to turn back, or to go anywhere now, as their supplies are dwindling. Sephai is unsure if there is or if there isn’t magic. The two continue to follow the faint trail of blood in the water, leading them towards a dead killer whale, cleanly sliced down the middle beside a massive abandoned cargo ship. This ship was anchored in what seemed to be the middle of nowhere, it was beaten up, its sails were torn, the hull damaged, the wood rotten. Very specifically, there is a part of the sail that is chopped cleanly off, much like the dead whale.
In desperate need of supplies, The Nameless and Sephai decide to board the ship. On the ship, as the two explore the rooms within, the two hear a strange skitter that almost echoes in a space that otherwise should not echo. In the first room, the two are attacked by phase spiders, as the two have all but stridden in with no sense of stealth. In the second room, after the stealthy opening of several wood crates and finding only rotten apples and whatnot, phase spiders start to show up, taking shelter and eating from a sack of grain in the corner. The spiders notice The Nameless and Sephai and thus another fight commences. Sephai comes out with a few injuries, but successfully heals himself. From there, the two step towards the engine room.
The engine room started out looking quite normal, your typical engine room. However, in the corner, there was a plane of shimmery air, air that was different. On their side of the ground, the floor was moving, yet on the other side of the plane, the ground was not, having a hazy look to it, as if it was out of focus. On a whim, The Nameless lit a match and tossed it through the portal. The match burned normally, but still out of focus. Outside of the ship, the wind howled and the ship lurched. The plane remained static even though the boat did not. Another wave hits, and The Nameless hides within the plane. Yet when the next wave hit, she couldn’t comprehend the reality before her, and blacked out.

Hooded

Tropical Island

The Nameless awakens in the bright sun, finding herself lying on a boulder. Her backpack is missing and her shortbow is damaged beyond use. Sephai’s location is unknown. The Nameless examines her surroundings, and finds that she is at the bottom of a cliff on a tropical island, one that is warm and pleasant. She climbs up the cliff and discovers that the island seems almost friendly, and that it is dusk.

Hooded dream

Session bookmark #1

5pm

7pm

Breaking into Fallhaven

4am - > 6am go to fallhaven

Arcanadrome

Steve's knowledge - psychic warfare is to train vs. psychic damage

The Throne Room
Throne Room Fight
  1. Sephai Casts Guiding Bolt against me, but D grabs him, hits throne
  2. I cast Invisibility
  3. D tackles Sephai, takes Holy Book, ouch, grabbing shackles of light
  4. B jumps over benches, towards right side, looks around, "She's gone"
  5. E unknown, readies
  6. C has truesight, dispel magic
  7. F misses w/crossbow
  8. A lifts left arm, is bracelet, presses button, alarms go off
  9. Sephai gets shackled
  10. I hide behind F, fail stab
  11. D rushes to King, tries to see if King is ok, does magic (?)
  12. B runs to me, stabby -5 hp (27/33 hp)
  13. E runs to door, guarding door, make sure no one enters, readies unknown
  14. C, vines sprout from the carpet(?), entangling feet
  15. F grabs shackles, tries to shackle me, drops crossbow, grabs my left arm
  16. A attacks hook swords, -12 hp, fails to grab dagger, (15/33 hp)
  17. Sephai: :(
  18. I run towards door
  19. D runs towards me for tackle, -4 hp (11/33 hp)
  20. B fails to shackle me, hilariously

Blue (dragonborn?) halfling green (dragonborn?) black bracer, black swan flying over bonfire
3 guards

  1. I Booming Blade on E
    M attacks E, misses (I have no idea which one is M, it's not the halfling or the dragonborn but I thought there were 2 dragonborn)
  2. E and A's turn (the guards)
    E misses crossbow
    A attacks w/hookswords -3hp (8/33hp)
  3. Halfling and Dragonborn
    Spectral guillotine on A who's flailing
    W runs to me, grabs my shoulder, pink wisp from wand thru shoulder, +3 AC
  4. Me and M
    He holds person on E
    I one shot him w/booming blade
  5. A disengages, slides across bench, draws hook sword
  6. B & D
    Run towards halfling
    Riot shield bashes halfling
    Use battleaxe
  7. I drink potion +9 hp (17/33 hp)
    Mr. Dragonborn casts plane to protect, similar to plane on ship (It's Mr. Dragonborn now???)
  8. A runs towards me
    Fails to disarm, does -3 hp (14/33 hp)
  9. Mrs. Dragon + Halfling (Mrs. Dragon?????????)
    Half: casts Hold Person on B (riot shield)
    Mrs. Dragon swings sword at B
  10. B & D
    D attacks me, hits -10 hp (4/33 hp)
    B succeeds
  11. I miss Ray of Sickness
    M runs in front of me, shield (WHICH ONE IS M?)
  12. A attacks and misses w/hooksword, runs behind B & D
  13. Halfling casts Fireball centered on A, she collapses
    B collapses, halfling unconscious
    D & A
  14. D attacks M
  15. Me and dragonborn fail, miss Ray miss Hold Person (oof)
  16. D & A
    A attacks dragon
    D runs thru shield, tackles Dragonborn, throws wand away, Dragonborn on ground, D on top
  17. Mrs. Dragonborn shoots cone of water
    Extinguishes fire, knocks D off dragon
  18. Disengage, Toll the Dead on D
    Mr. Dragon gets up
  19. D & A
    Both attack Mr. Dragon
    A hits, D misses
  20. Female dragon pushes M away, casts orb of storm, zooms
  21. Sneak attack booming blade D, kills him randomly, I disengage, Mr. grabs wand
  22. A attacks W, who collapses, her twin screams, A runs to me (OOHH YEAH THEY (who?) ARE TWINS)
  23. N hits, misses
    Mr. Drago attacks A, misses silvery dagger from wand
  24. A runs towards me, I am unconscious
After the Fight
Prison
Death Calls

red powerful
odd/powerful is circled I have no idea what this means